

Product, document and interface design have long been my subjects of interest and I'd like to share my take on this art through a set of commandments.
1. Thou shall standardize style.

Fixed size/ vertical flowing/ two column/ portrait/ landscape? Depending on how much information needs to be presented to the user at a time and how much screen/interface real estate is available, various options can be worked out. For instance, mobile interfaces generally prefer a vertical scroll only display. This fact has been beautifully exploited by the Opera Mini browser.

Not only the page, individual elements within a page too need to have a standard margin. Neither too much nor too less. Some designers prefer a uniform margin throughout while some prefer more space on top than on sides - again, the display real estate is an important consideration here. The folks at Apple are masters in design and it shows on all their products. For an sample of wonderful margins just checkout their website!

I have come across many a document with headings written arched 3d and in psychedelic colors. While this might impress your junior school peers, its mostly a no-go as far as serious designs are concerned. A document rarely needs more than two fonts, three at the most and the fonts must gel. A 'Comic Sans' heading and a 'Helvatica' body-text simply do not go together. Spacings are the margins for the text. Again, the main purpose must be easy readability. A good example is the BBC World news site.

There are many resources available on the web which allow you to create a color scheme based on a base color. Pictured here is one such tool on siteprocentral. The purpose of a color scheme is to present visual information in a highly visible fashion. Some font colors are extremely readable over some background colors. Some colors signify the level of importance of a text of display. However, there must be a coherent bond among the colors used.

Squarish / rounded/ bold/ 3d/ raised/ beveled? The simpler the better. Elegant design does not overemphasize borders which tends to give the interface a rather larger and an open feel. Edges and corners, if used must be consistent. If you want semi-hexagonal corners, so be it! but ensure that all similar regions are similarly cornered. Take for instance the Adobe homepage - its all rectangular boxes for now :).

The clickable items design philosophy is this - try to make it as obvious as possible without being irritating. That is, the buttons should not need additional advertisement stickers saying - 'This is a button here, please use your finger to press'. Also, using standard icons help a lot. For instance, the power button has a standard icon, used throughout the product world. While you are free to come up with your own, it could spare a user a trip down the manual just to locate the power button, if you follow the global standard. Ensure also that there is enough space in and around the place so that you do not end up pressing the wrong buttons. Providing a tactile feel for the button helps tremendously, especially for people who have a problem with accessibility. Except for the lack of tactility, the iPhone buttons and icons are a class apart.
g. Information display regions

h. Images and graphics - color tone, characters, ethnicity
The images/ graphics must blend in to the the general design. This can be achieved through careful selection of the subject, the color tones and backgrounds.
So how do you choose/ set these options? This requires a thorough study of the target group for whom the design is being made for. For instance, is this a corporate website? If yes, the style must match the corporate profile. Which age group is this product being targeted at? If it is a young crowd - make sure the colors are vibrant and youthful. Most of the time you will find that you need to spend significant time with them and materials related to them to be able to draw your conclusions.
The key phrase here is homogeneity.
2. Thou shall strive towards symmetry.

3. Thou shall simplify.

However, it must be noted that simplifying does not mean cutting down on features! It merely envisages packaging and presenting these features in an easy standard way.
(To be continued in part II)
No comments:
Post a Comment