Showing posts with label phone. Show all posts
Showing posts with label phone. Show all posts

Saturday, April 07, 2012

i, Samsung Galaxy Note

Hi,

This is my story. And I am the Samsung Galaxy Note that hangs around with the owner of this blog. Its been three months since he picked me off the Samsung store someplace in Delhi and I've been with him ever since. To tell you an honest truth, he spends more time with me than his laptop now (smirk)! In fact lately I've noticed that even his kids seem to find me unputdownable :).

You see, I figured out pretty soon that I was way more than a dumb smartphone and smart as I was, I figured that I had to tell the whole wide world my story (before Anupam got any stupid ideas on reviewing me on his stupid blog. I am the self appraisal kind). And I've penned this using my blogger app; no laptops or PCs were harmed in this production. (Update: had to use the laptop to fix the paragraph breaks and the pic positioning. The blogger app needs to get some of its priorities sorted.)

No one is paying me a penny to pen my story. Not Samsung. Not Apple. Not anyone in between. So what you hear here will be an unbiased expose. Plain, simple and raw.

My editor asked me if I was trying to rub off the iPhone charisma on the title of this post. I simply said that 'i' was as much an English word as it is an alphabet and just because some unimaginative American put it before the 'phone' (and the 'iPhone' became a minor celebrity) did NOT mean that they owned the letter i! I used i to simply assert myself as folks have for ages. I certainly am not copying anything!

The first day Anupam held me by his ear to make the first call, some of his colleagues thought he was holding his bathroom slipper in his hand! (i am sure they are myopic and would advise them to consult an optician). I admit I am slightly-larger-than-your-regular-phone but I am not THAT big. I would describe myself as tall, slim (and gorgeous). In case you feel shy holding me close to you, (you're missing something) you could always get a dumb Bluetooth hands-free.

With my 5 and a half inch super AMOLED screen, I show things crisp and bright. Maybe not as glamorous as the retina displays, but a class apart nevertheless.

The only problem I must confess is that all this requires me to have a high metabolism rate and hence the need to get frequently hooked to the power charger. I ain't the marathon type and I ain't the cross-country kind. I am more like the 9 to 5 office goer who is used to the usual niceties of life. So don't expect me to be all charged up by the end of your road trippy unless you'd thought well in advance about hooking me up with your car charger.

I must admit that i can handle 3d graphics and hd video pretty nicely. In fact I think my screen size gives a distinct wide screen touch. Youtube and TED videos? No sweat!

Its the apps on the Android store, recently renamed playfully as Play, that add a zing to my life. I sure don't make Anupam miss his antique Blackberry thanks to the Google mail app (I still don't fancy the Samsung mail client; have simply disabled it). Skype and whatsApp and gTalk do everything to keep him in voice, message and video contact with his kith and kin. Google plus auto syncs all his pics on the cloud. I have a low-res eye infront for the video calls and a high-res one behind that should make you throw away your old point and shoot. Google maps shows directions, places and distances. Unfortunately Navigation does not work in India :( i guess it must be a giant challenge for Google! Book readers, pulse, news apps- you name it. I've got GPS, gyros and accelerometer. I can also double up as a wifi router!

That brings me to my USP. Note. I come with a stylus! Would you believe that? Most folks had thought these appendages were prehistoric and obsolete (remember the palm pilots and the iPaqs?). Well Samsung seemed game to go retro. As i'd said, you'll only hear the honest truth from me. So here goes. The truth is; I still ain't a substitute for the good 'ol pen and paper as far as note taking is concerned. However, if you feel artsy, boy can I inspire a masterpiece? And kids simply love me. I have a whole range of stuff for them to touch and learn. Drawing apps, jigsaw puzzles, games and a cat that repeats what they say.

I do have my quirks as well. For instance, imagine you were calling up the customer care number for your bank; now the IVR plays: "press 1 for this and press 2 for that". By the time you want to press 2 the screen gets locked (timeout?). Now you have to go through the entire phone unlock routine (which at times screws up). Once unlocked you've got to pull down the top tray, then click the green phone icon. Then the keypad shows up. Now if you're not lucky enough; do expect to drop that call.

With all the tech wizardry and the buttonlessness, I realized that for my makers, making the good 'ol phone call was a lesser priority. Another case to the point. I have what is called an integrated address book. I can aggregate all your contacts on your sim, personal email, official email, facebook, twitter and what not. Result? I have over 300 contacts in triplicate and 400 duplicates. So Anupam has to figure out which of the 5 Anjus listed on his contacts holds the latest phone number of his wife! (he better remember his better halfs number, i'd say). I think id have done way better if i'd been designed with a simple green button and a red button; atleast on the edge if not on my face.

All said and done, i'd consider myself closer to a laptop than a phone but still have the slim looks of a phone. And I definitely ain't cheap. So if you wanna have some fun on the go, at home and in your workplace then its me you've got to befriend. If you're still looking for a plain phone or a long distance runner, look elsewhere.  5 million of my brothers have been 'placed' so far and counting. Samsung has also promised an ICS update for me soon. Dreaming about it! And don't dare dropping me, it would break my heart, display, my cheap plastic exoskeleton and your bank account.

So long folks. Adios amigos! Get a work life balance :)

Friday, September 14, 2007

Mobile handsets as gaming devices. Part III

(...Continued from Part II)

The following graphic depicts a rough time-line. Most of the handsets like the Motorola T720 and the Nokia 7650 are now extinct.


A notable and notorious handset as far as mobile gaming is concerned was the N-Gage and the N-Gage QD from the Nokia stable. Though visionary in its purpose, it failed in its execution at being a mass market gaming device which could also make phone calls. The take-away from its life was the fact that until the technology so matures, mobile phones are not a hard-core gamer's first port of call. They will always have their PS3s for that.

However, what is notable is the progress made in handset technology over these few years (you may note that a major part of this whole 'history' I am talking about has unraveled in just about half a decade! The growth IS that frantic and this means that the cool phone that I carry today will be tomorrow's junk. This rapid evolution can be tracked using the following attributes which are relevant from a developer's perspective.

a. Screen resolution
The following representation should give you a good idea:

...2001...
100 x 80

...2002...
128 x 128

...2004...
176 x 220

...2005...
240 x 320

...2007...
480 x 320, 160 dpi - The iPhone


b. Keypad and its layout
Undoubtedly the most used and abused parts of most erstwhile digital devices. More so for phones used as gaming devices.

......2001...

Number keys only.
Other keys did not exist except for make / break call ones.
Even if other keys existed, their use inside apps was undefined and unintended.

...2002...

Standard layouts.
Soft-keys defined.
4-way simple joysticks incorporated and used in menus as well as simple games.

...2003...

Additional game specific keys prominent.

...2005...

Six+ way joysticks.
Simultaneous multiple keypress detection.

....

Other innovations in human interface including screen-touch and camera motion detection.

c. Processing power

...2001...
Very slow, inefficient processors, primarily intended to feed text only screens and very simple computational needs.

...2003...
Playable frame-rates for arcade style games. Reasonable number crunching.

...2004...
Good frame-rates, even 3D gets introduced, advanced screen rendering algorithms.

.....
The lines between personal computers and personal mobile phones is blurring further and further. Some devices as capable as earlier PCs and some like the iPhone carving a niche for the way in which the UI and power has been designed to give a superior user interface.

d. Memory
All the graphics, sound effects and rendering code need space - the more the better. More space translates into a better ability to pack in richer textures, detailed sprites and backgrounds with a good color-depth and range. Also, games gobble a good amount of working memory - the stack and the heap to give a better gaming experience. There is a lot of data associated with any game instance and these must be buffered for quick access. In simple terms abundant heap and stack space translates into a smoother and richer game-play.

...2001...
32 to 64KB jar size
200KB heap

...2004....
200KB jar size
512KB heap

...
Jar size in Mega Bytes
Introduction of Virtual memory...?

This pretty much sums up the evolutionary pattern being followed by mobile handsets. I'm sure as technology progresses, these parameters will be redundant - but until then and even beyond, they're welcome to stay on my journal ;).

In the next piece I intend to list out a few notable games that can be called milestones in the handsets' journey of evolution. Till then - adios!

Sunday, September 02, 2007

Mobile handsets as gaming devices. Part II

(...Continued from part I)
Around the same time, Qualcomm launched BREW - a rival platform for CDMA phones running on its chip-sets. While J2ME had a mass following due to a high number of Java developers available, BREW had a smaller following.

Many would argue that despite the ease of coding and huge developer network, BREW had an edge over Java for the reason that it was built as a product with a monetization mechanism built it, while the engineers at Sun Microsystems were more intent on building a 'standards platform'. That apart from the fact that BREW code works closest to the machine and hence has potentially better performance.

However, considering its reach, J2ME (now known as JavaME) which is available on almost all GSM phones and a few CDMA phones is unrivaled.

The following is the first Java enabled phone from Motorola - the i3000
Year 2001. Motorola i3000. Screen 110 x 110 px. Black and White

Siemens too launched its first Java handset the same year- the SL45. For many J2ME enthusiasts, the Siemens SL45 was an introduction of sorts.
Year 2001. Siemens SL45. Screen 100 x 80 px. Greyscale (better than BW :) )

Not to be left behind, Nokia too came out with its classic Java enabled phone. The rugged and handy Nokia 3410 candybar was perhaps the first mass market J2ME MIDP 1.0 device.
Year 2002. 3410, Nokia Series 30. Screen 96 x 96. Greyscale


The 'other' platforms

It was not as if there were no other mobile development platforms around, infact there were a handful of them, some very good ones too - alas, not all are as successful as J2ME and BREW.

The most notable among the 'other' platforms was Mophun. Mophun was a revolution of sorts. Initially built for the Sony Ericsson T300 (We called it the soap-box phone ;) ), it was the first arcade level mobile gaming platform with a freely download-able SDK. The T300 was one of the first handsets to have an 100 x 80 color screen, sound effects support and a joystick. It even supported an external camera ;)
Year 2002. SonyEricsson T300. Screen 100 x 80. 256 colors

Infusio meanwhile developed another Java based platform name ex-en. It featured on a few Sagem, Philips, Toshibas and its likes.

Another notable platform was Do-ja. Again Java based (J2ME based to be more specific) with the exception of having a proprietary Profile originally built for the Japanese telcos.

The year 2002 and beyond witnessed mobile technologies literally leapfrogging. The screens kept getting better, the processor got faster and memory was bigger. The mobile world as we know it can be called the post 2002 era which we will explore in the next article.
(To be continued ...)

Saturday, September 01, 2007

Mobile handsets as gaming devices. Part I

The humble mobile phone has come a long way. There was a time when this device was available only to the elite few, looked like a brick and cost a fortune to have and to keep. Heres how it all started. Though many wireless devices did exist before this brick, it holds the distinction of being the worlds first 'cellphone'.

Year: 1984. The Motorola DyanTac 8000x.

Nokia (which started in 1865 as a wood pulp mill!) debuted its first GSM mobile phone only in 1992 with Nokia 1011 (though it too had made the first transportable phone in 1984)

Year 1992. The Nokia 1011

Mobile phones were pretty serious business till some geek at Nokia decided to add some fun to it and along came Nokia 6110 with Snake on it!

Year 1997. Nokia 6110 - There's a snake on board!


Nokia's Snake is considered the 'pioneer' in mobile gaming.
The enormous interest on this mobile game, even among the typical 'business' folk is legendary, with people vying with each other to break the high score record. For a few years, games such as Snake were production-embedded on handsets.

All that changed in 2000-2001, with the Java platform claiming a new playground. (... To be continued in part II)

Wednesday, December 06, 2006

'The phone of the future'

(Originally published on my w2forum journal on 4th dec 2006)

Found this interesting post on The Economist through textually.org - thought it would be a nice add to my 'future .. ' journal.

The phone of the future

The article aims to place the cellphone as the “the remote-control for life”.

Interestingly its author also believes that future devices may interact directly with the brain as I had mentioned in my journal.

Apart from that what is interesting to me is a prediction that storage media may improve so much that ... "In a decade's time a typical phone will have enough storage capacity to be able to video its user's entire life... Researchers at Nokia, meanwhile, speculate that within a decade, the cost of storage will have fallen so far that it might be possible to store every piece of music ever recorded in a single chip that could be included in each phone...". Whoa!

The article ends talking about researchers at Motorola already talking about “the device formerly known as the cellphone” :-)

Interesting.